July 2017 News

July 2017 gwern.net newsletter with links on intelligence, GANs, malaria, Borges’s essays, 2 book reviews
2017-06-142021-01-04 finished certainty: log importance: 0

This is the July 2017 edi­tion of the Gw­ern.net newslet­ter; pre­vi­ous, (). This is a sum­mary of the re­vi­sion-his­tory RSS feed, over­lap­ping with my & ; brought to you by my donors on Pa­treon.








  • (pur­chased after a Linux up­grade killed my copy of ; GW2 had en­tranced me after read­ing World of Stu­ar­t’s re­view and be­ing in­trigued by the de­scribed strate­gic game­play of black hole farm­ing. After some ex­per­i­men­ta­tion, I dis­cov­ered that the con­trol com­bi­na­tion of a mouse for move­ment and the d-pad for fir­ing offered me an ex­tra­or­di­nary level of laser-sharp eye­blink-fast con­trol which un­locked the higher reaches of black hole farm­ing, al­low­ing for in­tense trance-in­duc­ing games last­ing up to my high score of 35m30s/2,945,963 points. Nat­u­rally I as­sumed as a ‘clone’ that GW2’s mouse-key­board con­trol scheme was drawn from the orig­i­nal Geom­e­try Wars. Alas! GW3, de­spite many years of de­vel­op­ment, offers naught but the twin-sticks Xbox gamepad and a clumsy key­board­-only con­trol scheme. Play­ing even the sim­plest level of GW3 feels like wad­ing through mud—after be­ing anes­thetized. Go­ing back would be as diffi­cult as us­ing a push lawn mower after a z-track rid­ing lawn mow­er, a HDD after an SSD, a mouse after a track­ball… GW3 boasts many lev­els and mod­es, but I fear they all must be en­joyed through the same con­trol scheme. If I had not played GW2, per­haps I could ap­pre­ci­ate GW3 for what it is, but I have been spoiled. I will sim­ply have to fig­ure out how to get GW2 run­ning again, in a VM if I must.)



Kan­tai Col­lec­tion: