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Outlands, Zima and Haven

Trappist is a colony management game developed by Sirrah.

Humanity has dispatched a colony mission aboard a large ship called the Ark to the nearby star Trappist-1. During the game you build up to six different colonies in different locations, each location has different resources and supply requirements requiring the player to establish trade routes between them if the colony is to thrive.


The games provide examples of:

  • Artistic License – Space: The system based on the real life Trappist-1 system although it has a number of inaccuracies in the name of gameplay. Notably Trappist-1h is described as a small gas giant which isn't really consistent with current observations. Additionally it has two quite large moons which is also unlikely (although not impossible).
  • Casual Interplanetary Travel: Partly justified in that the small size of the Trappist-1 system compared to Sol would make travel between planets a lot faster. However interplanetary travel is still easier and faster than it would be in real life.
  • Colony Ship: The Ark, the large ship that brings the colonists to Trappist-1, is a colony ship that can also double as an orbital manufacturing platform. Despite the name it doesn't qualify as The Ark since there's no indication that anything bad happened to Earth.
  • Easy Logistics: Cargo Vessels require fuel for their construction but once they have been built they require no fuel or maintenance.
  • Future Food Is Artificial: Health Drinks are the primary food item for space colonies and a secondary food item for colonies on habitable worlds. These drinks are made in algae farms using water and crude oil.
  • Hive Mind: The oil deposits at Graveyard contain bacterium that link together to form a group intelligence, the scientists dub them the Big Oil Brain or Bob for short. They are initially discovered due to turning people into goo but they were mostly upset about being taken from their home by humans pumping oil. Once the oil pumps are equipped with filters they are perfectly friendly.
  • Human Popsicle: The colonists on the Ark start the game in cryo pods and must be defrosted, these pods can also be used to temporarily store population in the event of supply shortages in your moon-based colonies.
  • New Game Plus: Beating the game allows you to save a file containing the current condition of the Ark, including all facilities built on it and all resources in storage but with the caveat that it must have enough cryo pods for all humans currently on board. You can then start a new game using this version of the Ark instead of the default one. This allows for custom starts to do challenge runs such as starting with incredibly low resources or having a run where you only have robots and no humans.
  • Non-Entity General: The player is implied to be a specific individual in charge of managing the colony, but it not represented in game. It's implied that they (and their advisors) are living on the Ark and were actually woken from cryo sleep at the start of the game despite the Ark not having any active population at the time.
  • Precursors: An unknown alien species existed in the system long before humanity's arrival. They built a giant fusion reactor on Zima, a gravitational wave generator on one of the outer moons and moved water between Zima and Desert Planet. Then about 240 years before the game starts they left the system heading towards Kepler-42
  • Shaped Like Itself: The desert planet is called Desert Planet. According to the text the colonists couldn't agree on whether to call it Dune or Arrakis so it ended up getting called Desert Planet as a compromise.
  • Shoutout: The initial food for your colonists is potatoes, the dialog for this references both The Martian and The Lord of the Rings
  • Single-Biome Planet: Applies to all of the planets in the game which include a desert planet, a water planet and a jungle planet.


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