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Ten years have passed since the fall of Mr. X and his Syndicate. The city has been at peace... until now.
A new crime empire has arisen, corrupting everything good in the city. It is rumored to be led by Mr. X's own children: the twins Mr. Y and Ms. Y.
Former detectives Axel Stone and Blaze Fielding join forces with their old friend's daughter, Cherry Hunter, along with Floyd Iraia, an apprentice of the brilliant Dr. Zan.
Together these four vigilantes stand against the Y Syndicate on the...

Streets of Rage

Streets of Rage 4 is a 2020 beat 'em up developed Lizardcube and Guard Crush Games, and published by Dotemu. It's the fourth game in the Streets of Rage series, being a revival since the last installment in 1994. It was released for Xbox One, Nintendo Switch, PlayStation 4, and Microsoft Windows, and was ported to Linux Distribution, macOS, Google Stadia, Android, and iOS.

Taking place 10 years after the climatic battle in Streets of Rage 3, the new syndicate led by Mr. X's children rises from its precursor's ashes and takes control of Wood Oak City again. Axel and Blaze, older but no less filled with a sense of justice, hit the streets to take care of the problem, joined by new friends, Cherry and Floyd. As they fight the new organization, they meet friends and enemies from the past, whose meeting points to a mad conspiracy they've never imagined before.

A downloadable content called Mr. X Nightmare was released in 2021, which adds 3 player characters, survival mode, and others.

This work contains examples of:

  • A.I. Breaker: Mr. Y crumbles like a cookie if you go up against him as Adam. His pattern is designed to zone you out by firing wildly while you struggle to close the gap then resetting and fighting you from the other side of the stage. However as Adam, you have a very nimble dash that can be repeated consecutively, meaning you can just dash up to him before he can even start shooting, putting you well inside his effective range and allowing you to take him down with ease.
  • The Alcatraz: Stage 2, Police Precinct, takes place in a prison. In this stage, Axel, Blaze, Floyd, and Cherry have been arrested by the police and once they break out, they have to fight both the prison guards and members of the Syndicate. The boss of the stage is the Commissioner, whom they fight in his office.
  • Anti-Frustration Features:
    • Shiva, Dr. Zan and Roo can't use weapons like the rest of the cast (Zan converts them to glowing energy balls, Shiva kicks them into enemies but refuses to actually hold them, and Roo can't interact with them at all), so any perk that grants a golden weapon or increased weapon durability gives them another random perk instead.
    • Since the SoR1 characters don't have blitz or special moves, the perks that give those attacks elemental properties will instead apply those properties to their back or jump attacks. Perks that manipulate how special attacks interact with the player's lifebar instead give random other upgrades (much like weapon upgrades for weapon non-users).
  • Anti-Grinding: When fighting Nora at the end of Stage 3, any Galsias she buffs with her whip will not award any points when attacked or defeated. Nora can heal them with her whip so making the charged-up Galsias worth points would allow an infinite-score exploit.
  • Arrange Mode: Arcade Mode is basically Story Mode, except you can't save, you can't switch characters between stages, your life stock carries over between stages, the thresholds for extra lives are higher, you don't get letter ranks at the end of each stage, and if you lose all your lives, you can only try again from the very beginning. However, you get more lives to compensate.
  • Artificial Limbs: Floyd sports two bionic arms after losing his old ones in a workplace accident. Since his employers cared more about hiring attorneys than helping him out, he turned to Dr. Zan for help. One image in the credits shows Zan working on one of Floyd's arms.
  • Ascended Extra: Nora (the hat-wearing whip wielding lady from the first game) actually becomes a boss character in this game.
  • Avenging the Villain: Surprisingly averted, as the Y Twins, children of Mr. X, are more interested in continuing their old man's criminal business rather than avenging his death by hunting down the heroes. Mr. Y's first act when he confronts the vigilantes after stage 2 is to bribe them with money in his hopes of leaving their operations alone... it didn't work.
  • Battle Boomerang: Boomerangs also appear as a usable weapon in Streets of Rage 4 and you have to press the "pick up item" button on the rebound to catch it.
  • Better the Devil You Know: Shiva's main reason for dissociating from the Y Twins is their obsession with mind-controlling everyone in the city, making them much less appealing than working for their late father, Mr. X, so he respectfully encourages the heroes to defeat them.
  • BFS: One of the weapons you can find in Survival mode is a gigantic sword with massive reach that deals lots of damage.
  • Black-and-White Morality: The series is pretty clear-cut with regard to the morality of the heroes and villains. This game shakes things up a little with several crooked cops who would attack both the players and syndicate members led by Estel as the 'grey' area, since they were under misinformation that Axel and friends were also one of the bad guys for their violent approach against crime. Some of them are also implied to be the result of being bribed by the Syndicate.
  • Boss Rush: A separate mode where you fight all the bosses one after the other.
  • Boss Warning Siren: There's one, but only in the Mr. X Nightmare mode. Note that it only plays when you face a stage boss, not when you face degraded bosses.
  • Bonus Feature Failure: The retro soundtrack option is not only compressed and low quality, it also only uses the soundtrack from 2 and its 8-bit counterpart.
  • Brainwashed and Crazy: Max in Streets of Rage 4 due to being under the control of mind-control music Mr and Ms. Y are pumping out. The heroes have to fight him to snap him out of it.
  • Breaking Old Trends: The fourth game does some things different from the previous ones:
    • You can continue from the current stage you lost your last life in and can even choose to use assists to help you if you're struggling. The game does offer a classic mode that uses the old school rules from the previous games however.
    • Mr. X was usually the Final Boss who would send waves of mooks at you before and during his fight. In the fourth game, Mr. X is no longer around due to being killed by the heroes in the third game. Instead, you fight Mr. X's children who are fought separately and then together as a Dual Boss in the final stage without using any mooks for assistance (they do summon help in their solo fights when playing in multiplayer however).
    • While extra lives can still be earned after reaching certain thresholds for your score, they no longer appear as items.
    • You can save your progress and continue later, a feature that the previous games did not have.
  • Briefcase Full of Money:
  • The Bus Came Back:
    • After being Demoted to Extra in the last two games, Adam finally returns as a playable character is Streets of Rage 4.
    • After only making a cameo in the good ending of 3, Max also returns in 4, but as a boss. He becomes playable with the Mr. X Nightmare DLC.
  • Cardboard Prison: After clearing the first stage, our heroes get captured by the police and are incarcerated at the precinct. Thanks to video game determinism, their jail cell doesn't hold them for long.
  • Catch and Return: The fourth game lets you do this by catching thrown weapons or projectiles and chucking it back at the enemy. You can also exploit this by chucking melee weapons at a foe and catching the weapon back at the rebound. Don't try this on the yellow and red palette swap of the Donovan enemies since they'll catch your weapons and throw them back at you instead.
  • Character Customization:
    • Mr. X Nightmare adds in Survival Mode, which lets you pick a random upgrade out of 2 or 3 choices for the rest of the run for every level you clear: in addition to the general elemental effects described below, they also include increased attack and defense, upgradeable Player Mooks, stronger upgrades with an obvious drawback as well as more temporary upgrades, such as 3 extra Stars to use your Limit Break with or golden weapons with greatly increased damage and durability.
    • Gaining enough points in Survival will permanently unlock alternate versions of Blitz, Special and Star moves for that character in every mode, assuming they have access to them: all 4 characters and Roo from 3 get an alternate version of all 5, everyone else from 2 and 3 get everything but the air version of their Special and the 1 characters only get an alternate Star move instead of the Police Summon they normally share.
  • Combat Sadomasochist: The boss of the Cargo Ship is a dominatrix who uses a whip on both you and her own minions (which makes them stronger and tougher). There's also a spiked board on the left wall of the room that injures anyone who walks or is knocked or thrown into it. After the battle, she comments on how much being beaten up hurt, in a pose that clearly suggests that she was aroused by it.
  • Continuing is Painful: Unlike the last three games, there's no continue system in this game. You're given your set of lives and have to make your way through the stages with them. You can gain more via scoring (beating up mooks, picking up money and food, etc). But once you run out of lives in a level, that's it. If you're playing multi-player, you can be brought back, provided your partner(s) managed to beat the level with a reset life counter. But if all go down, that's game and you have to restart from the beginning of the level.
  • The Cameo:
    • Look for Ash on a poster during the battle with Nora in stage 3.
    • Roo/Victy can be seen in the biker bar level, cleaning a beer glass.
  • Cheat Code: If you have the Mr. X Nightmare DLC, you can unlock the SOR3 version of Roo by highlighting Story on the main menu, and then holding up and the attack button at the same time.
  • Continuity Nod: In the Mr. X Nightmare Survival Mode, you may encounter duplicates of the player characters as bosses. Most of them will be named accordingly, except for Axel, who will be named Break instead. This is a reference to a boss fight in Streets of Rage 3 where you fight a robotic duplicate of Axel named Break... if you're playing the Japanese version; the U.S. version just calls it "Axel".
  • Creator Cameo: The development staff is present at the party, on top of the Y Tower.
  • Critical Status Buff: Last Hurrah and Survival Instinct boost your damage and defense, respectively, when you're below half health.
  • Company Cross References: When playing as Max, he'll sometimes shout "Drop kick!" in a rather Engrishy fashion when performing said attack mid-air. This voice clip originally came from Streets of Fury, another beat 'em up game that was also developed by Guard Crush Games.
  • Cutscene Power to the Max: In a lot of the cutscenes, your characters are falling from great height without suffering any damage. In-game, if you fall in the Bottomless Pits, you lose a portion of your health.
  • Damage Over Time: Some weapons and environmental hazards inflict a toxic status effect. While it's a standard health loss effect for enemies, players can recover the health lost by landing hits, much like health spent for specials.
  • Damn You, Muscle Memory!: Picking items up is a separate button from attacking for practical purposes, though there's an option to merge them like in the older games if you prefer. Likewise in the reverse, many players found themselves mashing the grab item button while playing the previous games that don't use it. There's also the SOR1 characters who do not have a special attack and pressing the special attack button makes them use their star move instead. Woe to anyone who haven't used those characters in a while and forget that fact.
  • Developer's Foresight: If you've got the "Mr. X Nightmare" DLC paid for and loaded up, in any situation in which you're playing as the character who so happens to also be the stage's boss, said boss will appear with a glowing, semi-translucent palette so you can tell which of the two is you.
  • Disc-One Final Dungeon: The game seems to build up towards a final confrontation with the Y Twins in stage 9, at the Y Tower building, complete with an elevator leading up to them. They're not the actual stage bosses, as you fight a brainwashed Max instead. There's still some more progress to do before beating the game.
  • Do Well, But Not Perfect: An unfortunate one due to an arithmetic overflow glitch. Getting too good a combo can sometimes cause the bonus to go negative if it would otherwise be higher than 32,767 points — in other words, you get a higher score by getting smaller combos or deliberately allowing them to get broken. This usually happens on high levels on Survival mode from the DLC where there are bonus multipliers and the buffs allow damage and combo counts in the thousands.
  • Dual Boss: Later levels in survival mode will spawn two bosses for you to fight and sometimes they can be two of the same character. If you're really unlucky, you may fight three duplicate bosses instead.
  • Edible Ammunition: A fiery pepper for throwing, available in the Survival mode of Mr. X Nightmare.
  • Edible Bludgeon: Also added is the durian, found right before the battle with Goro in stage 6.
  • Elemental Punch: Several perks in Survival add elemental properties to your attacks. Fire applies a flaming field wherever enemies land after being knocked down by the move, electric adds an Area of Effect property to the attack, and poison inflicts a toxic Damage Over Time effect to enemies that also slows them down.
  • Endless Game: Survival Mode has you survive wave after wave of enemies, with enemies getting stronger at specific waves, until you (and your partners, in a multiplayer game) are dead.
  • Evil Overlooker: Ms. Y is this in this game's cover.
  • Evil Tower of Ominousness: The Y Tower, base of operations for the Y Syndicate, and also where stage 9 is set. It even has a huge Y symbol on the front of the building, revealing that the Y Twins are Hidden in Plain Sight.
  • Faceless Masses: The final area of stage 9 has you fighting in some sort of dance club/fight club stage, which is surrounded by a large crowd. Most of the crowd is drawn in very simple detail and some have really exaggerated facial expressions. Other people in the crowd, including the Y twins, don't have any eyes drawn.
  • Fighting Your Friend: Max serves as a boss via brainwashing in 4.
  • Final Boss Preview: The boss of stage 11 is Mr. Y by himself, and then he reappears in the next (and final) stage of the game fighting alongside his sister (whom you also fought by herself just a moment before) and the duo make up the Final Boss.
  • Friendly Local Chinatown: The setting of stage 6,complete with various Asian resturants and businesses in the background. Shiva lives here, and runs his dojo in the heart of the neighbourhood; some of the enemies located there are implied to be what's left of his students.
  • Glass Cannon: The exact name of one Survival perk, which increases damage given and received by 100%.
  • Gold-Colored Superiority:
    • The golden chicken statue in Stage 8 dishes out enough damage to One-Hit KO regular enemies and still significantly hurt the stage boss.
    • Some perks in Survival drop golden weapons that deal much more damage than their regular counterparts.
  • Golf Clubbing: Mr. X Nightmare adds a golf club in the corner of the area where the Commissioner is fought in stage 2.
  • Hard Levels, Easy Bosses: Levels grow progressively more difficult as you increase the game's difficulty, but the boss fights largely stay the same, one outstanding exception in the middle of the game aside (the second fight against Estel, where on higher difficulties she is able to summon two Commissioners to help her).
  • Harder Than Hard: Not only does this game have its traditional "Mania" setting hidden away, Mr. X Nightmare tosses on Mania+.
  • Hero Antagonist: The police genuinely think they're doing the right thing by arresting Axel and his vigilante friends. They even fight the Syndicate in-game whenever they're presented with an opportunity to.
  • "I Know You're in There Somewhere" Fight: The gist of the boss battle on stage 9: it's Max, under the influence of the twins' mind control music. The effect wears off when you beat him and he returns to himself.
  • Immune to Flinching:
    • Nora, the third boss of 4, is able to whip the Galsia enemies with her electric whip to make them immune to hit stun. Likewise, some enemies and nearly all bosses can become resistant to flinching at certain points, signified by their sprite flashing white.
    • The boss of stage 9 is almost impossible to hit stun and you need to work around that fact to beat him. Seeing as it's Max, you shouldn't be surprised.
  • Improvised Weapon: Some of the weapons that can be found in the Mr. X Nightmare DLC's Survival mode include a durian that can be used to bludgeon enemies and a giant marlin that serves as a BFS.
  • Interchangeable Asian Cultures: Stage 6 is set in a Friendly Local Chinatown... with inexplicable Japanese elements, such as a ramen cart (granted, ramen is derived from Chinese cuisine, but the cart has "ramen" written in katakana) and a garden with cherry blossoms.
  • Interface Spoiler: Exploited. 11 stage icons appear on the map of Wood Oak City, and the 11th stage culminates in a boss fight with Mr. Y, the son of series Big Bad Mr. X. He even fights very similarly to him. But then a 12th stage is revealed in an image that pops up only once you've reached it on the map, and the game continues.
  • Kick Them While They Are Down: A first for the series. Nearly every non-retro character has a Blitz Attack, Slam Grab Move, Special, or Forward+Special that can hit enemies on the ground.
  • Lawful Stupid: Estel fights the heroes simply because she thinks they are breaking the law and ignores them when they try to warn her about the Syndicate's plans. Once she sees Mr. Y blow up a train full of civilians just to kill the heroes, she immediately drops the "stupid" part and assists the heroes in a later stage.
  • Let's You and Him Fight: Most cops in the fourth game will attack any Syndicate enemies they see and will ignore you until all the goons are gone. There are some who never attack Syndicate members, indicating that they're on the Syndicate's payroll.
  • Life Drain: The Blood Thirst perk in Survival mode lets you heal when you damage enemies, but in exchange food doesn't heal you anymore.
  • LOL, 69: Downplayed: it's possible to get a "Nice! 69 damage" combo, but the "Nice!" description also applies to other values in the same range.
  • Low Clearance: Stage 7, named Skytrain, has the heroes fighting on top of a train. Periodically, the player will need to jump over a sign/barrier while the train is in motion.
  • Major Injury Under Reaction: Very common in this game. The mid point for the first stage alone has a car crash into a wall and hit three mooks, who, aside from briefly being knocked down and losing a chunk of their health, get up like it's no worse than your fists. A couple of stages involve crashes so bad you start laid out on the ground with a reduced health bar, but with the ability to immediately proceed, wipe out waves of punks, and reclaim that health in no time.
  • Meaningful Background Event: The first part of Stage 5 takes place in the sewer. In some portions, the player can notice two thugs setting up speakers. This foreshadows the reveal that Mr. and Ms. Y are using the speakers and a concert to release mind control music.
  • Mêlée à Trois: The heroes have to fend off both the Y Syndicate and the police, which are willing to assault the other sides.
  • Mercy Mode: In Story Mode, if you fail a stage, you can opt to apply some "assist" modifiers on the retry to make it easier. However, these modifiers will apply a divisor-based score penalty at the end of the stage.
  • Mind-Control Music: The Syndicate plan to use music to control the whole city.
  • My Rules Are Not Your Rules:
    • Bosses aren't damaged by their own weapons. Diva, Beyo, and Riha take no damage from electricity, poison, and fire. Same for Estel, who is unhurt by the shell firing she summoned.
    • When the player characters are under AI control in survival mode, they can use their special and star moves as often as they want without health loss or other limitations. Estel, Max, and Shiva, who were made playable in the DLC, will still use their patterns seen in story mode.
    • Any weapons used by the players will eventually break down after repeated hits. Of course, mooks don't have this limitation when they use the same weapons.
  • Mythology Gag:
    • Estel, the fourth boss, calls in a police backup to do the same duty as the police backup special from the first game, complete with a comic book cutscene of the cops arriving in the same car.
    • Stage 9 features a background that recreates the infamous image of Mr. X leering over the city skyline.
  • Nerf: The SOR3 characters retain their ability to run, but they don't run as fast as they used to in their home game.
  • Nerf Arm: The Mr X's Nightmare DLC adds new weapons to Survival Mode, which include things like a puffer fish that poisons enemies, a swordfish that acts like a giant sword, an electric eel that shocks enemies, a duck umbrella, and a durian.
  • Obvious Rule Patch: In Stage 12, the last setpiece featuring regular enemies is a battle against all of the different variations of the Big Ben foe. In early versions of the game, there was a spiked wrecking ball at the centre of the screen, making it very easy for players to cheese the encounter by hitting the ball a couple of times to get it moving and then spending the rest of the fight avoiding the Big Bens, who would kill themselves by running, jumping, or rolling into the ball in their zeal to attack the players. Later versions of the game removed the wrecking ball, forcing players to engage the Big Bens directly.
  • Older Hero vs. Younger Villain: Streets of Rage 4 pits the original trio of 1 against Mr. and Ms. Y, the children of Mr. X.
  • One-Hit Kill:
    • Enemies who fall off the ledge will instantly die. Lucky for you, those same rules do not apply to you, losing a small fraction of health.
    • In Survival mode, certain attacks like explosions will kill enemies. In earlier stages, this might do some damage to you, but...
    • ...Once you get to much later levels like 50 and over, various attacks can deliver an instant kill to you. It is called survival for a reason.
  • One-Hit Polykill: The meat cleaver can cut through a whole row of enemies if it's thrown, as can the boomerang.
  • Optional Boss: There are four secret encounters where you can fight against retro bosses from the second game (Jack, Zamza, Abadede, and SOR2 Shiva and Mr. X.) To access them, you will need to find the "Bare Knuckle" arcade machines and hit them with a taser.
  • Overlord Jr.: Mr. and Ms. Y are the children of the late Mr. X, and they waste no time continuing their father's legacy.
  • Physical, Mystical, Technological: The three DLC characters, Max, Shiva, and Estel, correspond to this. Max is a herculean wrestler, strong enough to throw heavy enemies like ragdolls; Shiva is a martial arts guru who can create ghostly clones and Flash Step; and Estel is a cop who relies on weapons like grenades and knives.
  • Power at a Price: Some Survival perks, namely ones with a purple background for the icon, grant significant benefits while also giving huge drawbacks in exchange. For example, Ground Level boosts your damage, defense, and walking speed while taking away your jump, and Blood Thirst adds a Life Drain effect to your attacks while preventing you from healing from food. While rare, it's possible for a post-stage perk selection to contain nothing BUT these.
  • Power Up Letdown: A few Survival perks fall squarely into this. The Heat Of Batte, for example, drops your damage by 90% but gives you a stackable 2% boost to damage for each hit in a combo. It takes a combo that's 44 hits long before you start dealing damage equal to or better than you'd be without it, and 99 hits before your total damage starts to exceed what you could have done without the perk. Few strategy guides recommend taking it, for obvious reasons.
  • Purposely Overpowered: The retro styled player characters are made this way to compensate for their simpler attack patterns. The SOR1 incarnations are the most powerful due to them lacking blitz attacks and having no downward aerial attacks. SOR3 Shiva was already overpowered in his game, and it is kept in this game.
  • Red Eyes, Take Warning: The brainwashed Max will sport these during his battle.
  • Retraux: Past, pixelated versions of every playable character from the first three games (minus Ash, but including Shiva and, as of the Mr. X Nightmare update, Roo — who requires a button code) can be unlocked for use in this game. The soundtrack can also be swapped out for tracks from 2 and the Master System version of 1.
  • Screw the Money, I Have Rules!: After the police station level, Mr. Y tries to bribe the heroes with a suitcase full of cash and gold bars, at gun point. They reject his offer by burning up the money and escape.
  • Sequel Escalation: This entry is considerably beefier in content compared to the previous ones, with 5 playable characters to start with, their retro variants to unlock (as well as those for characters that have a reduced role or are absent), 11 (actually 12) stages to clear compared to the former standard of 7/8, and new arena and boss rush modes. All this before the DLC came along.
  • Sequel Hook: The Y Twins are arrested at the end, and could return.
  • Set a Mook to Kill a Mook: When you're on a screen which has both gang members and cops as enemies, they'll focus on each other if you make a point to stay out of the way, and you still receive points for any kills made.
  • Shout-Out:
    • There are enough similarities to The King of Fighters that it probably isn't a coincidence. Adam's neutral stance and initial Star Move are both reminiscent of Terry Bogard, the karate mooks use Ryo Sakazaki's Kizami Tsuki straight punch, and the kickboxer mooks all act like Hwa Jai (and/or Adon).
    • The outfit Blaze wears during the credits looks like a combination of two iconic looks from Film/Flashdance.
  • Soft Water:
    • Mr. Y jumps off his airplane and falls in the water. You meet him in the next level completely unharmed.
    • In the cutscene after Stage 2 (the police level), the heroes respond by jumping out of the window into a body of water below. The player then emerges unharmed.
  • Super Window Jump: After the police level, Mr. Y confronts the heroes and tries to bribe them to stop, threating to have his men shoot them otherwise. When they refuse, the group jump out the window of the police station, which is on the top floor of the building, and land in the ocean.
  • Surprise Car Crash: The first stage shows a big crowd of mooks that you think that you have to face, but then an out of control car suddenly plows through it and into a wall, taking all of those mooks out. You can smash the wrecked car up for bonus points and an achievement.
  • Tamer and Chaster: 4 is kind of zigzagged. Characters in skimpy attire from older games like Blaze and the Suzie mooks were grandfathered in more-or-less as is. However, several female characters created for 4 went through multiple revisions, most of which were less fanservicey than the one before.
    • Blaze's design was left mostly intact, but they added her leather jacket during the final revision of her appearance. Before that she was bare shouldered.
    • The character that would become Cherry wore hotpants, rollerskates, kneepads and a bikini top. Cherry's original look was just her loose yellow T-shirt, with a lot of cleavage visable under it. The next revision added a skimpy sports bra, and the final version added a practical sports bra.
    • The Sugar bikers were originally going to wear thigh high boots and a leotard.
    • There was a female mook at some point in development that was going to combine shorts, a skimpy top, and a longcoat. She then went through a couple much less skimpy revisions before being dropped. This mook may have eventually evolved into Dylan, since they both had the Japanese Delinquent vibe.
    • Ms. Y, and Diva and her clones, aren't precisely chaste, but they're dressed a lot more conservatively than characters created for 3 like Suzie and 3's version of Electra.
  • Time Skip: This game is set ten years after the conclusion of 3, which sees our previous heroes much older (Axel's gotten a bit chubbier and is now sporting a beard, Blaze and Adam both look more mature, Max is sporting gray hairs, etc.) and the offspring of both the original protagonists (Cherry Hunter, Adam's daughter) and antagonists (the Y Twins, the children of Mr. X) take starring roles. Although that isn't nearly as much time as what actually passed in real life since 3.
  • Too Awesome to Use: The 8th stage (Art Gallery) has a golden chicken statue that can be picked up and thrown at enemies. It's the most powerful weapon in the entire game that can One-Hit KO any regular enemy in that stage. However it can only hit once before vanishing, so you're better off just taking it with you through the stage and saving it to do obscene damage against Beyo and/or Riha at the end (and you even get an achievement for bringing it to the room they're in).
  • Unskilled, but Strong: The Streets of Rage 1 retro characters have fewer moves than their more modern counterparts, but inflict more damage to compensate.
  • What Happened to the Mouse?: While Skate's retro version is playable, there's no mention of him in the present day timeline of the game. Even the brief bio the game provides doesn't tell what becomes of him while Dr. Zan, who likewise doesn't have an updated model, at least gets a mention in Floyd's bio and a cameo in Mr. X's Nightmare.
  • Worthy Opponent: Shiva considers the player character to be this after his defeat, but especially Axel, whom he salutes (martial arts style) and calls 'brother', and otherwise parts ways with them on surprisingly good terms.
  • X-Ray Sparks: Any electrical based attacks, such as Barney's Taser, will momentarily result in this.

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Streets of Rage 4 Elevator

A battle in Stage 9's elevator.

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