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Basic Trope: You can't see your surroundings due to the screen resolution.

  • Straight: The Game Boy Advance port of Trope World is noticeably more difficult than the original SNES version due to the smaller screen, resulting in a lot of leaps of faith.
    • Alternatively, Trope World Advance is the first GBA game developed by Trope Co. The devs weren't familiar with developing for a smaller screen, so the sprites are unusually big.
  • Exaggerated: The HUD is just barely outside the camera, Alice and Bob's sprites take up half the vertical resolution of the screen and every single jump is a Leap of Faith.
  • Logical Extreme: Not only Trope World is a PICO-8 Game (in which Pico8 had 128x128 resolution), but Alice and Bob are so large, that THE SCREEN BARELY EVEN FITS ALICE, AND DOESN'T EVEN SHOW BOB BECAUSE OF HOW BIG ALICE IS, and let's not mention that 'THE SCREEN IS BARELY ENOUGH FOR ONE EIGHTH OF THE HUD?!?!?', this game is flat-out unplayable at all, let alone Unwinnable
  • Downplayed:
    • The lower screen resolution is noticeable but gameplay isn't affected much due to the sprites being redrawn.
    • Normally, the game has normal sprite sizes, but there is a mode that increases the sprites' size to induce Screen Crunch
  • Justified
    • Screen Crunch is a Interface Screw.
    • Trope World: Lo Res edition is an entry for the 64x64 Jam.
  • Parodied: the game has a cracked screen
  • Subverted: Trope World's levels use small sprites so the devs only had to make minor changes.
  • Double Subverted: Unfortunately, they forgot about the boss battles, which are Humongous Mecha battles that use massive sprites.
  • Inverted: The resolution is much bigger than what Trope World was made for, so Letterboxing is used to account for that.
  • Enforced: The port was originally going to have its sprites redrawn, but the Trope Co suits only wanted this port for a quick buck, so forced it to be out by Christmas.
  • Defied: Trope World had small sprites and didn't use the whole screen so this isn't a problem.
    • The screen resolution of the two systems is nearly (if not exactly) identical.
  • Lampshaded: "Now, if only I could see a little bit further, I might be able to jump to the next platform."
  • Zig-Zagged: The port jumps between being perfectly suited to the screen resolution and being too large for it.
  • Averted: Trope Co never ports the game or develops games for the GBA.
  • Deconstructed: Since Trope World was made to be played on a full-sized television, it's nearly impossible to play on a handheld. This causes people to pan the game and the company loses money.
  • Reconstructed: Trope World gets remade for the Nintendo Switch 15 years after the release of the original GBA game, and Alice and Bob are only taking up 2% of the screen's space, and the remake gets praised for it.


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