Jul 8th 2019, 2 tweets, 1 min read Read on Twitter
zelda speedrunners are now at the point where they're attacking the memory allocator to Go Fast -- repeatedly leaking memory to get the heap increasingly fragmented until there isn't a contiguous region of memory large enough to load obstacles
preventing things from spawning by creating high memory/entity pressure isn't a new concept, but this seems relatively novel because the entity of interest is loaded right away, so you need to get the allocator so hecked up that it can't even load a fresh room properly
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