/docs/radiance/ Directory Listing

Annotated bibliography of files in the directory /docs/radiance/.
index
2009-01-012021-04-07 in progress certainty: log importance: 0


Files

  • 1962-teller-thelegacyofhiroshima.pdf

  • 1964-pillsbury-avisittothenewyorkworldsfair.pdf

  • 1965-lemay-missionwithlemay.pdf

  • 1970-benford.pdf

  • 1973-westfall.pdf

  • 1974-clay.pdf

  • ⁠, Albert I. Berger (1984-09-01):

    In the spring of 1944, agents from the Manhattan Project’s security division interviewed Cleve Cartmill and John Campbell in the wake of Campbell’s publication of Cartmill’s short story “Deadline” in the March, 1944 issue of Astounding Science Fiction, in which U-235 had been separated from non-fissionable isotopes and was ready to be detonated in a functional bomb, whose details were described. As described, Cartmill’s bomb would not work; and it did not resemble the uranium bomb being built by the Manhattan Project. However, suspecting a leak from the Project (whose most difficult engineering problem with uranium was its separation into fissionable and non-fissionable isotopes), agents interviewed both author and editor."Where did you get this idea?"

    The incident has become part of science fiction folklore. Campbell spoke of it often before his death, and it is often referred to by members of the Analog Science Fiction/Science Fact science fiction community, usually in the context of discussing the genre’s anticipation of actual scientific and technological developments. However, the military intelligence agents kept records of the investigation, records which have just been released in response to a request under the Freedom of Information Act. Seven separate documents, comprising some 39 pages of reports and memoranda filed under Cleve Cartmill’s name, show just how the people who were guarding the building of the real atomic bomb responded to the news that a disreputable pulp fiction magazine was apparently keeping pace with this recent and most secret research. Coincidentally, they shed light on Astounding’s fabled editorial practices just as World War II was disrupting the “stable” of famous science fiction writers John Campbell had assembled there between 1937 and 1941.

    The Manhattan Project sought to provide internal security through compartmentalization. Only at the very top, and on a need-to-know basis, were the participants supposed to know what they were working on. Campbell and Cartmill had created a problem by naming what was intended to be unnameable: the near-term practical possibility of an atomic bomb. Campbell seems to have known something was up: “I’m stating fact, not theory,” he had written to Cartmill. Cartmill was afraid before he began writing that “Deadline” would do exactly what it did do: inadvertently call attention to a real bomb project. As contemptuous as Project security and the censor were of science fiction, they were also little afraid of precisely what Campbell’s science fiction did best: putting scattered bits of scientific knowledge together into a specific, concrete idea or device, and speculating on what that idea or device’s impact might be on the world at large. That kind of speculation represents a way of thinking distinctly at odds with those of bureaucracies like the Manhattan Project. The latter are often perfectly aware that two and two add up to four, but they equally often want to control the distribution of that news, for legitimate (as in this case perhaps) as frequently as for disreputable reasons.

    So the affair represents more than just the anecdote which it has become. Cartmill’s letters reveal many of the constraints under which Campbell labored during the war; the affair as a whole shows the extremely casual way in which Campbell regarded so-called “voluntary censorship”. But that casualness, juxtaposed with the grim concern for control and fear of undue speculation on the part of the Project, marks an early and quite concrete example of the tension between the imagination engendered by science fiction and the concerns of the giant bureaucracies (governmental or private) which have so dominated scientific research and technological development since the end of World War II. It is probably belaboring Analog readers to remind them that that tension has furnished themes for more than a generation of science fiction stories.

  • 1985-broad-starwarriors.pdf

  • 1987-kidder.pdf

  • 1988-franklin-warstars.pdf

  • 1992-serber-thelosalamosprimer.epub

  • 1995-benford-oldlegends.pdf

  • ⁠, Donald MacKenzie, Graham Spinardi (1995):

    Tacit Knowledge, embodied in people rather than words, equations, or diagrams, plays a vital role in science. The historical record of the development and spread of nuclear weapons and the recollections of their designers suggest that tacit knowledge is also crucial to nuclear weapons development. Therefore, if design ceases, and if there is no new generation of designers to whom that tacit knowledge can be passed, then in an important (though qualified) sense nuclear weapons will have been uninvented. Their renewed development would thus have some of the characteristics of reinvention rather than simply copying. In addition, knowledge may be lost not only as a result of complete disarmament, but also as a consequence of likely measures such as a nuclear test ban.

  • 1995-scholz-radiance-plaintext.txt

  • 1995-scholz-radiance.pdf

  • 1995-teller.pdf

  • 2002-07-duchamp-itsawfulandenticingradiance.html

  • ⁠, Carter Scholz, Gregory Benford, Hugh Gusterson, Sam Cohen, Curtis LeMay (2013-07-06):

    Radiance: A Novel is SF author second literary novel. It is a roman à clef of the 1990s set at the ⁠, centering on two nuclear physicists entangled in corruption, mid-life crises, institutional incentives, technological inevitability, the end of the Cold War & start of the Dotcom Bubble, nuclear bombs & missile defense program, ⁠, accelerationism, and the great scientific project of mankind. (For relevant historical background, see the excerpts in the appendices⁠.)

    I provide a HTML transcript prepared from the novel, with extensive annotations of all references and allusions, along with extracts from related works, and a comparison with the novella version.

    [Keywords: fiction⁠, sociology⁠, politics⁠, transhumanism⁠, history⁠, SF]

  • 2002-scholz-radiance-part1-plaintext.txt

  • 2002-scholz-radiance.pdf

  • ⁠, Hugh Gusterson (2005):

    A generation of historians, sociologists, and anthropologists of science has learned from actor-network theory and the sociology of scientific knowledge (SSK) to focus on the building of scientific institutions and facts, and from Thomas Kuhn to expect a certain historical rhythm in the evolution of scientific fields of knowledge: first, a dynamic burst of creativity (the “revolution”) as the foundational ideas of the new field are laid down; second, a period of “normal science” in which gaps are filled in as the new knowledge is institutionalized; and, finally, as puzzles emerge that cannot be fully explained by the established paradigm, a new burst of creativity as another generation redefines the fundamental precepts of the field.

    In this essay, looking at three generations of nuclear weapons designers, I follow and then depart from the Kuhnian script. Although the first two generations of nuclear weapons scientists conformed perfectly to the Kuhnian storyline, the final story is not about the punctuated equilibrium of scientific revolution, but about a process of scientific involution as nuclear weapons science has simultaneously matured and withered in a way that is beautifully evoked in a blues ballad once sung for me by a group of weapons designers from the Lawrence Livermore National Laboratory:

    Went down to Amarillo
    Lookin’ for my sweet ’533
    It was laying on a long white table
    Looked cold and hard to me
    Let it go, let it go, retire it
    No city scrapers do we need
    Take a 614 and modify it.
    Call it the mod 11-E
    Now you can search this whole world over
    From Frisco to Albuquerque
    You can mentor anyone that you want to
    But you’ll never find designers like me
    Now when I’m gone, just put me way down
    In a hole off the old Orange Road.
    ’ttach a cable to my device can
    So I can run those legacy codes (fading)
    So I can run those legacy codes
    So I can run those legacy codes.5

    …The 1970s and the 1980s, when nuclear testing moved underground, were a period of routinization: the institutional apparatus for nuclear weapons design and testing grew, its scientific achievements shrank, and the arteries of the weapons design bureaucracy hardened. Attempts to perfect a third-generation nuclear weapon—the x-ray laser—failed and were abandoned in an atmosphere of scandal and disgrace.11 The art of weapons design progressed, but by increments rather than great leaps: weapons designers learned to squeeze greater yields out of smaller quantities of plutonium so that nuclear weapons could be made lighter and smaller, weapons were made safer through the addition of Permissive Action Links (PALS) and the substitution of Insensitive High Explosive (IHE) for conventional explosives,12 and the supercomputer codes used to model the behavior of nuclear weapons were gradually refined. The names of the men (and now women) behind these achievements are largely unknown outside the nuclear weapons bureaucracy, and in some cases their achievements are only partially known within the weapons laboratories, thanks to the compartmentalizing effects of official secrecy in the weapons complex.13

    Nuclear tests were forbidden after the end of the Cold War, and the practice and pedagogy of nuclear weapons science shifted again. Forced to largely abandon their nuclear test site in Nevada—a place where the desert sands encroach on the old bowling alley and cinema, now disused, as tourist buses disgorge camera-laden voyeurs to gawk at the nuclear craters—many of the old-timers elected to retire. Those that stayed have regrouped their forces in the virtual world of simulated testing, where they are attempting to train a new generation of scientists to maintain devices they cannot test. In some ways the scientific challenges of nuclear weapons design have shrunk to microscopic proportions: new designs are not built or deployed, and even the decision to substitute a new epoxy in an aging weapon can send a tremor of fear through design teams unsure if their weapons will still work. In other ways, the scientific challenges are suddenly magnified: how to design implosion, shock wave, and laser fusion experiments that will shed light on the performance of aging nuclear weapons in the absence of nuclear testing? How to use the physics knowledge of today to understand test data, long buried in dusty filing cabinets, from the 1950s and the 1960s? And how to convert old two-dimensional codes designed for Cray supercomputers into three-dimensional codes that can run on massively parallel systems now being designed?

  • 2011-nist-cradatemplate.pdf

  • ⁠, Rebecca Reesman, James R. Wilson (2020-10-01):

    As the United States and the world discuss the possibility of conflict extending into space, it is important to have a general understanding of what is physically possible and practical. Scenes from Star Wars, books, and TV shows portray a world very different from what we are likely to see in the next 50 years, if ever, given the laws of physics. To describe how physics constrains the space-to-space engagements of a conflict that extends into space, this paper lays out five key concepts:

    1. satellites move quickly,
    2. satellites move predictably,
    3. space is big,
    4. timing is everything, and
    5. satellites maneuver slowly.

    It is meant to be accessible to policymakers and decision-makers, helping to frame discussions of space conflict. It does not explore geopolitical considerations.

    [Review of orbital dynamics: satellites are difficult to hit with any ordinary weapon because of their speed and distance, and are most easily attacked by getting into the same orbit. However, satellites are heavily constrained by their initial fuel reserve and reliant on subtle maneuvers unfolding over many orbits to gradually approach a desired point and time; a bad position or one maneuver could easily cost the entire fuel budget. In lieu of long-distance attack capabilities like powerful lasers, attacks must be planned long in advance, and, like cyberwarfare, are more likely to resemble ambushes than conventional battle.]